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- 0.127
- -----
-
-
- MAMETesters Bugs Fixed
- ----------------------
- - 02105: [Graphics] qbert and clones: Misplaced graphics.
- (Aaron Giles)
- - 02119: [Sound] cischeat, bigrun: no sound (Aaron Giles)
- - 02121: [DIP/Input] reactor: input controls and startup tone
- (Aaron Giles)
- - 02116: [Graphics] all sets in cps2.c : corrupted graphics (robiza)
- - 01992: [Crash/Freeze] timecrsa, timecris: SubCPU start wait fails
- test (robiza)
- - 02114: [Color/Palette] all sets in eolith.c: colors shifted to blue
- (Fabio Priuli)
- - 02115: [DIP/Input] berlwall, berlwalt: Player 1 inputs not working
- (Fabio Priuli)
-
-
-
- Source Changes
- --------------
- Converted adp to 4bpp rendering. [robiza]
-
- Began implementing 68681 device in skattv. Improved hd63484 core to
- support some initial graphics. [robiza]
-
- Added correct CRCs for DOA2. [Guru]
-
- Fixed graphics in cps2 games. [robiza]
-
- Updated documentation in paradise.c: [Brian Troha]
- - Added PCB layout for Torus & Mad Ball
- - Corrected rom names and / or added U locations
-
- Changed at28c16 memory handlers to 8 bits and perform the conversion
- in the memory mapping. [smf]
-
- Update the t5182.c documentation/pinout. [Lord Nightmare]
-
- Magic10 updates: [Roberto Fresca]
- - Simulated the co-processor to pass the initial test.
- - All Inputs worked from the scratch.
- - Fixed position of tilemap layers.
- - Added scroll register preliminary support.
- - Fixed Super Pool graphics.
-
- Added save states to 65816 CPU. [R. Belmont]
-
- SH-2 DRC updates: [R. Belmont]
- - Moved IRQ handling front-end into recompiled code
- - Added TSTM/ANDM/XORM instructions
- - Added SH-1 CPU support, including lower precision on MAC.W and
- locking out SH-2 only instructions
-
- Split out SH-4 non-interpreter-specific stuff to sh4comn.c.
- [R. Belmont]
-
- Identified compatible timekeeper used by Midway Zeus II. Removed all
- the timekeeper memory handlers, except for 8 bit & changed the drivers
- to use the conversion built into the memory system. [smf]
-
- Added new generic laserdisc VIDEO_UPDATE handler to the laserdisc code.
- This handler works for both disc-only games and those with overlays.
- For disc-only games, the base macro is sufficient. For games with
- overlays, an additional set of configuration macros are provided:
-
- MDRV_LASERDISC_OVERLAY - specifies update function, width, height,
- and bitmap format of the overlay
- MDRV_LASERDISC_OVERLAY_CLIP - specifies the visible area of the
- overlay bitmap
- MDRV_LASERDISC_OVERLAY_POSITION - specifies default x,y position
- MDRV_LASERDISC_OVERLAY_SCALE - specifies default x,y scale factors
-
- The update function provided to MDRV_LASERDISC_OVERLAY is identical to
- a normal VIDEO_UPDATE callback, so a standard one can be used. All
- existing laserdisc drivers have been updated to support this new
- rendering mechanism, removing much duplicated code. [Aaron Giles]
-
- Added the ability to configure the overlay position and scale
- parameters at runtime. Added OSD menus to control them. Added logic
- to save/restore the data in the game's configuration file.
- [Aaron Giles]
-
- Added new macros MDRV_LASERDISC_SCREEN_ADD_NTSC and _PAL, which
- defines a standard screen with the correct video timing characteristics
- and update function for laserdiscs. Updated all drivers to use these
- macros instead of defining their own screens. [Aaron Giles]
-
- Added DISK_REGIONS to all laserdisc drivers. [Aaron Giles]
-
- Added DISK_IMAGE_READONLY_OPTIONAL to support games (like Cube Quest)
- where the disk is non-essential to the game's operation. [Aaron Giles]
-
- Fixed bug in identifying the custom sound driver for the laserdisc.
- [Aaron Giles]
-
- Updated ldverify to identify blank regions of the disc for post-
- processing. [Aaron Giles]
-
- Fixed rendering 16bpp with alpha using bilinear filters (fixes
- screenshots of laserdisc games with overlays). [Aaron Giles]
-
- Included support for parsing .gdi files in chdman. [ElSemi]
-
- Added new driver for Cube Quest. This includes CPU cores for the three
- bitslice processors, as well as laserdisc support for the hacked
- laserdisc that was used to drive the games.
- [Philip Bennett, Joe Magiera, Warren Ondras]
-
- Updated cps1 to use proper gfx ROMs (+ PALs) for varthj, and to load
- correct A-Board PALs for QSound games. [Nicola Salmoria]
-
- Added address decode prom 5e to dkong3/dkong3j. [couriersud]
-
- Reduced YM2612 DAC level relative to FM. This better matches real
- hardware. [R. Belmont]
-
- Added validity check to ensure that AM_READ_PORT() macros reference
- valid ports. Fixed several cases where the check failed. [Aaron Giles]
-
- Added new Guru readme for namcos22 driver. [Guru]
-
- Added validity check to ensure that ports referenced by a condition
- actually exist. Fixed a case where this was violated. [Aaron Giles]
-
- Added DIP locations to dooyong.c. [Guy Hufkens]
-
- Added cheat functions frombcd() and tobcd() to convert numbers to/from
- BCD format. Changed "Activate" to "Set" in the menus. [Aaron Giles]
-
- A couple of minor cleanups: [Oliver Stoenberg]
- - removed obsolete ENABLE_DEBUGGER occurance
- - removed more unprintable characters in SH-2 disassembler
- - memset() usage cleanups
- - removed duplicated TMS5110 entry in sound.mak
- - use machine in uigfx.c where it's already available
-
- Removed included "profiler.h" from files that do not use profiling
- functions. [Christophe Jaillet]
-
-
-
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Cube Quest [Philip Bennett, Joe Magiera, Warren Ondras]
- WW III [Stefan Lindberg, Couriersud]
-
-
-
- New clones added
- ----------------
- Red Hawk (Haedong Corp.) [David Haywood, Tirino73 / Mame Italia]
- Snow Bros. - Nick & Tom (Dooyong license) [Tirino73 / Mame Italia]
- Shogun Warriors (Europe Rev.xx)(Kaneko 1992) [Pythagoras573]
-
-
-
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Hot Slot (ver 05.01) [Roberto Fresca]
- Magic Colors (ver 1.7a) [Roberto Fresca]
- I P M Invader (Incomplete Dump) [unknown dumper, Couriersud]
- Astro Wars [MASH]
-
-
-
- 0.126u5
- -------
-
-
- MAMETesters Bugs Fixed
- ----------------------
- - 02095: [Misc.] chqflag, chqflagj, -listxml: memory leaks
- (Aaron Giles)
- - 02110: [Side-by-side] All sets in cps3.c: video from a DV cam
- proves the refresh rate of CPS3 in MAME is wrong (Aaron Giles)
- - 02113: [Misc.] xymg: xymg title mispelled (Aaron Giles)
- - 01802: [Multisession] cybrcomm, raveracw, raveracj, raveraja,
- ridgerac, ridgerab, ridgeraj, acedrvrw, victlapw: No sound
- in games after reloading via the MAME UI (Atari Ace)
- - 00233: [Graphics] ikari: The current implementation of the shadow
- in Ikari Warriors and Victory Road is wrong. (Nicola Salmoria)
- - 02059: [Crash/Freeze] panicstr: Game hangs after choosing Stage.
- (R. Belmont)
- - 02027: [Crash/Freeze] lhba: lhba does not work (Luca Elia)
- - 02101: [Crash/Freeze] wboy, wboysys2: Access Violation
- (Nicola Salmoria)
- - 00492: [Crash/Freeze] vbowl: In every case, after the 3rd launched
- ball, the game resets. (Luca Elia)
- - 00491: [Crash/Freeze] drgwrld3: When you continue by inserting
- credit and play, the game crashes. (Luca Elia)
- - 02021: [Graphics] cottonbm: Sprite layer offset toward upper-left
- (R. Belmont)
- - 02022: [Crash/Freeze] cottonbm: Fatal Error Crash (R. Belmont)
- - 02071: [Crash/Freeze] coolridr: Access Violation (R. Belmont)
-
-
-
- Source Changes
- --------------
- Updated the FD1089 decryption algorythm to use the real keys generated
- by the LCG as found by Andreas Naive. The algorithm is more complex
- than it should be, but I haven't been able to simplify it more. The
- keys are still embedded in the source. It would now be reasonable to
- move them to external files; however, for several games we only have
- partial keys so the files would need to be BAD_DUMP. [Nicola Salmoria]
-
- Changed ad2083 to load PROM data instead of using hardcoded values.
- [couriersud]
-
- Updated structure and naming conventions of sound and CPU cores to
- match core conventions. [Derrick Renaud]
-
- Added discrete sound for Mad Alien. [Derrick Renaud]
-
- Hooked up discrete filtering to SN76477 in Space Chaser.
- [Derrick Renaud]
-
- Improvements to Lucky74.c driver: [Roberto Fresca, Grull Osgo]
- - Reverse engineering of custom IC's 06B49P, 06B53P & 09R81P.
- - Mapped the missing 3x SN76489.
- - Measured and traced all clocks on the board.
- - Measured and fixed the interrupt system.
- - Implemented timings/clocks from custom 06B49P.
- - Added sound support. All regular game sounds/musics are working.
- - Implemented the ADPCM samples system through 09R81P + M5205
- emulation.
- - Added pinouts and technical notes about custom IC's 06B49P,
- 06B53P & 09R81P.
- - Added flip screen mode.
- - Inverted the order of double-up difficult DIP switches.
- - Changed 'Key In' to be active LOW instead of HIGH
- - Complete memory map and ports scheme.
- - Created handlers for USART port and co-processor communication.
- - Renamed the sets accordingly.
- - Updated all notes.
- - Cleaned-up the driver.
-
- Merged memory maps for drivers tigeroad, timelimt, toobin, tumbleb.c,
- tbowl, thedeep, and thief. Also changed gfx memory region tags in
- obvious cases. [Andrew Gardner]
-
- Added sprite wrapping to Irem m63 driver.
- [Tomasz Slanina, Stefan Lindberg]
-
- More FM OPN fixes [Eke, R. Belmont]
- - Pass chip type around and restore Jarek's original behavior for
- YM2203/YM2610
- - Always recalculate attack rate in set_ar_ksr, fixes Megadrive/
- Genesis "Batman & Robin"
-
- Added readmes for Cosmo, Don Den Lover, Beatmania (CHD dumping),
- Dragon Master, Gals Panic, Fantasia II, Grand Tour, New Dyna Blaster
- Global Quest, Daytona "To The MAXX" upgrade, Namco System FL, Great
- Sluggers, Gun Nail, Gun & Frontier, Elevator Action Returns, Battle
- Bakraid, Koro Koro Quest, Gigas (bootleg), Race Drivin', Hexa, IQ
- Block, Open Golf Championship, Macross Plus, Malzak, Puzzle Club,
- Naomi, Puzzle Star, Puckman Pockimon, Raiden 2, Raiden Fighters 2
- (single board), Light Bringer, Landmaker, Knuckle Bash 2, Mahjong
- Fight Club, Vivid Dolls, Tower and Shaft, Star Soldier Vanishing
- Earth, Stone Ball, Sky Lancer, Squash, Winning Spike, Versus Net
- Soccer, Undercover Cops, War Gods, Space Fever, Strikers 1945, Rohga,
- Super Eagle Shot, Treasure Hunt (stv), Tickee Tickats, Great 1000
- Miles Rally 2 and Super Monaco GP. [Guru, Andrew Gardner]
-
- Implemented MWR (memory width register) in shanghai to avoid
- hardcoded 384 value for screen width. [robiza]
-
- Added the Plotting PAL to the Japanese set. Also corrected the PAL
- ROM name. [Brian Troha]
-
- KO Punch boxer graphics had to be doubled. [Nicola Salmoria]
-
- Fixed NMI on Mad Alien sound CPU. This fixes shot sound and various
- other sound glitches. Marked madalien and madalina as Imperfect
- Graphics. They are missing an effect. When you shoot an enemy in the
- dark, the whole screen lights up. Basically the headlights fill the
- whole screen. [Guru, Derrick Renaud]
-
- Added reverse engineered PLD images to CPS1 games (A-board to all
- and B-board and C-board to many).
- [Corrado Tomaselli, Charles MacDonald]
-
- Rejiggered huffman.c to support multiple interleaving streams and a
- delta-RLE pre-encoding. Added optimized case for the Y/Cb/Y/Cr video
- encoding case. Cleaned up the code. [Aaron Giles]
-
- Updated avcomp.c to use the new huffman.c functions. Reworked
- configuration options to allow for both input and output of naturally
- aligned data streams. Updated chdman and laserdsc to use the new
- interfaces. New compression gives an additional 3-7% over previous
- attempt and compresses the dummy CHDs down significantly.
- [Aaron Giles]
-
- Some improvements to shanghai video drivers: [robiza]
- 1) convert framebuffer's ram from 8 bit to 16 bit
- 2) convert dma command from 8 bit to 16 bit
- 3) convert gfx command from 8 bit to 16 bit
- 4) implemented all gfx mode: 1,2,4,8,16 bpp
- Now we can use this gfx chip for adp driver that use 4bpp.
-
- updated Alpha 8302 MCU simulation to match newly dumped internal ROM.
- Added the ROM to Champion Baseball 2. [Nicola Salmoria]
-
- Added video level detection and reporting to ldverify. [Aaron Giles]
-
- Fixed incorrect test in winwork that led to spinning instead
- of using the nicely allocated events we had on hand. [Aaron Giles]
-
- Forced a sound synchronization on each vsync in the laserdisc
- playback. This prevents overwriting the tail end of the buffer which
- was fouling up the MACH 3 audio decoding. [Aaron Giles]
-
- Fixed ROM mapping and added preliminary video emulation to galaxia.
- [Tomasz Slanina]
-
- Fix coolridr crash with DRC, now hangs waiting for impossible
- conditions again. [R. Belmont]
-
- Added new flag to menu items: MENU_FLAG_DISABLE, which means the
- item will be visible but not selectable. [Aaron Giles]
-
- Fixed bug that prevented the cheat engine from working when the
- debugger was disabled. [Aaron Giles]
-
- Modified xmlfile.c to accept integer values in decimal or hex. The
- default is decimal. Numbers may be prefixed by '#' for decimal
- values, or by '$' or '0x' to indicate hexadecimal values. Also
- added function xml_get_attribute_int_format() to return the format
- of the attribute, so that it can be later replicated. [Aaron Giles]
-
- Updated cheat parser to preserve the format of attribute values
- used for cheat parameters and items. [Aaron Giles]
-
- Added support for information-only cheat items, which will be
- displayed in the menu but which are not selectable and have no
- action associated with them. Empty information-only items are
- automatically converted to menu separators. [Aaron Giles]
-
- Moved several include files from mame/ to emu/, as they were included
- by generic components in emu/ and thus should have no dependencies
- on the MAME code. [Aaron Giles]
-
- Added new target ldplayer, which is based on MAME but serves as a
- standalone laserdisc player for CHDs. Right now only the Pioneer
- LD-V1000 is connected, and limited commands are available. Each player
- type is a driver, so you specify the player type on the command-line.
- The driver then opens the first CHD it finds in your ROM path and
- uses that as the laserdisc. The intention is that you specify the
- -rompath each time on the command-line, so a typical approach might
- be:
-
- ldplayer ldv1000 -rompath j:\mach3
-
- where it will pick up the mach3.chd lurking in your j:\mach3 folder.
- Several basic commands are supported:
-
- Space = play/pause
- Alt = toggle frame display
- Left = scan forward (when playing) or step forward (when paused)
- Right = scan backward (when playing) or step backward (when paused)
- 0-9 = enter numbers for search
- Enter = execute search to frame
-
- [Aaron Giles]
-
- Implemented proper shadow handling in SNK drivers. [Nicola Salmoria]
-
- Corrected rom names with PCB locations for Lady Bug and verified the
- dump against an original Universal Lady Bug PCB. Added information
- about the Universal PCB number and prom type. [Brian Troha]
-
- Improved input ports for drivers starting with F->M. In particular:
- they add AM_READ_PORT whenever suitable, they make inputs fully 32bit
- where needed, they remove indexed input read handlers from INITs, they
- replace many read handlers with appropriate CUSTOM_INPUTs.
- [Fabio Priuli]
-
- Additional input port improvements: [Fabio Priuli]
- * added dip switches and locations to go2000 (even if they were
- partially documented in the source)
- * fixed artmagic protection (it used a wrong tag, which probably
- I added somewhere in 0.125uX)
- * changed a lot of input related things in irem m10->m107 irem boards.
- First of all, moved input definitions from drivers/m92.h to
- include/iremipt.h and removed completely drivers/m92.h (which
- only contained those definitions). Added more common inputs to
- iremipt.h and started to use that file in m62->m107 instead
- of local #defines. Finally, added diplocations to all the games
- in m62->m107 which were missing and it implemented coinage mode 2
- through dipconditions in the drivers which didn't support it.
- * converted most of the games checking avgdvg_done() in inputs to use
- a CUSTOM_INPUT (defined in video/avgdvg.c)
-
- Fixed the i386 CPU core's BSR implementation for the case where the
- high bit is set. [Atari Ace]
-
- Added DIP locations to clshroad.c. [RansAckeR]
-
- Collapsed timer callbacks in some cases to avoid duplicating code. In
- the case of crystal.c, also refactored two DMA handlers and shuffleed
- the init/reset code around a bit. [Atari Ace]
-
- Cleaned up and grouped the sound chip entries based on sound.mak.
- [Oliver Stoeneberg]
-
- Fixed sfiii3's title animation and the linear zoom effect that
- OopsWare didn't improve properly since 0.122u7. [Joshua Chang]
-
-
-
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Da Ban Cheng [Pierpaolo Prazzoli, Luca Elia]
- Xing Yen Man Guan [Luca Elia, Wei Mingzhi]
- Killer Instinct (SNES bootleg) [Tomasz Slanina]
- Final Fight 2 (SNES bootleg) [David Haywood, Tomasz Slanina, Kowal]
-
-
-
- New clones added
- ----------------
- Dai Makai-Mura (Japan new version) [Corrado Tomaselli]
- Defender (White label) [Andy Welburn]
- Free Kick (bootleg set 2) [David Haywood]
- Zhong Guo Long (China, V010C) [Luca Elia]
- Zhong Guo Long? (Hong Kong, V011H) [Luca Elia]
- Sonic Blast Man TURBO 2 (SNES bootleg) [Corrado Tomaselli]
-
-
-
- 0.126u4
- -------
-
-
- MAMETesters Bugs Fixed
- ----------------------
- 01958: [Crash/Freeze] skns: Segfaults on load (Pierpaolo Prazzoli)
- 01817: [Crash/Freeze] intrepi2: Game stops at PCB test
- (Pierpaolo Prazzoli)
- 02090: [Crash/Freeze] thedeep: Game didn't start (black screen).
- (Pierpaolo Prazzoli)
- 02067: [Crash/Freeze] mustangb, tdragonb: Access Violation
- (Aaron Giles)
- 02069: [Crash/Freeze] astrofl: Access Violation (Aaron Giles)
- 02068: [Crash/Freeze] All sets in mhavoc.c: Access Violation
- (Aaron Giles)
- 02070: [Crash/Freeze] atlantol: Access Violation (Aaron Giles)
- 02066: [Graphics] All sets in mhavoc.c: all graphics is missing
- (Aaron Giles)
- 02033: [Crash/Freeze] soccerss and clones: the romtest report
- two bad roms (robiza)
- 02049: [Graphics] invaders: Built in red color overlay goes too low
- and shows on top line of invaders heads in Vista only. (robiza)
- 02079: [DIP/Input] radr, radru: Dipswitch info (robiza)
- 02056: [DIP/Input] pbobble, qzshowby, spacedx, spacedxj: Unable to
- enter coins (Fabio Priuli)
- 02060: [Graphics] spinlbrk, spinlbru, spinlbrj: Priorities wrong in
- second level (robiza)
-
-
-
- Source Changes
- --------------
- Added information to the 1943 driver (video) about priorities encoded
- in PROM. [robiza]
-
- Minor optimization to the DISCRETE_INPUT modules. The node output is
- now calculated when a discrete_sound_w() is called instead of each
- step in the simulation. Also removed the Enable line from the
- DISCRETE_ADJUSTMENT modules. They should never be disabled.
- [Derrick Renaud]
-
- Removed per-frame metadata support from chdman. Creating an A/V now
- simply requires an AVI file input. [Aaron Giles]
-
- Changed laserdisc support to parse white flags and other data from
- the VBI data directly, rather than relying on the textual metadata.
- Expanded video frame cache to 3. Changed the way frames are assembled
- to decrease the likelihood of getting an interlaced weave. Fixed sound
- creation so that it is done at reset time instead of device start,
- when the sound devices aren't yet live. [Aaron Giles]
-
- Fixed bug in winwork that caused the creation of single work items to
- return NULL, and thus lead to massive memory leaks when using A/V
- CHDs. [Aaron Giles]
-
- Added new functions cputag_set_input_line() to assert input lines
- via CPU tag instead of index. [Aaron Giles]
-
- Disks opened by the romload module are no longer identified by index.
- Instead, they are identified by the region they were loaded in. This
- generally means one disk per region. get_disk_handle() now takes a
- region name in place of an index. Updated all callers to do this.
- The SCSI modules in particular posed a challenge to make this work,
- so watch out for potential bugs there. [Aaron Giles]
-
- Changed the IDE interfaces to default to choosing the region with the
- same tag as the device for its master disk (assuming no slave). Added
- support for specifying explicit master/slave disk regions as part of
- the configuration, though slave disks are still not supported yet.
- [Aaron Giles]
-
- Change the laserdisc interface to no longer require a disk number or
- a custom sound device. Both are now assumed to be tagged the same as
- the laserdisc device. Updated all drivers accordingly. [Aaron Giles]
-
- Merged memory maps for drivers: blmbycar, blockade, blockhl, blockout,
- bombjack, boogwing, and bottom9. [Andrew Gardner]
-
- Added readmes for Galaga, The Outfoxies, Splatter House, Top Racer,
- Kyros No Yakata, Bombs Away, Meikyuu Hunter G, Crazy Kong, Moero Pro
- Yakyuu Homerun Kyousou, Lucky & Wild, Match It, Country Club,
- Enforce, Elevator Action, Chuka Taisen, The New Zealand Story,
- Buck Rogers Zoom 909, Head On, Victorious Nine, Youma Ninpou Chou,
- Pairs, Woodpecker, Slap Fight, Alcon, Tiger Heli, Superman,
- WWF Superstars, Area 51, Animalandia Jr, Avengers In Galactic Storm,
- Alien 3: The Gun, Aquajack, and Missile Command. [Guru]
-
- Fix region jumper on psikyo4 (loderndf). [David Haywood]
-
- Backported a bunch of FM OPN (YM2608/2612) fixes from Genesis Plus
- GX. All of this was verified on real hardware.
- [Eke-Eke, Nemesis, Alone Coder, AamirM]
- - implemented PG overflow, aka "detune bug" (Ariel, Comix Zone,
- Shaq Fu, Spiderman...)
- - fixed SSG-EG support
- - modified EG rates and frequency
- - fixed EG attenuation level on KEY ON (Ecco 2 splash sound)
- - fixed LFO phase update for CH3 special mode (Warlock, Alladin)
-
- Scanline exact rendering for dkong & clones [couriersud]
- * Sprite limit of 16 sprites per scanline implemented from
- schematics.
- * Proper wrap around from bottom to top
- * Added some notes about sprite limits and hardware to dkong
- driver (thanks to R. Belmont)
-
- Added edge connector pinout info to flower.c. [Brian Troha]
-
- Some initial work on the adp driver. [robiza]
-
- Fixed window in shanghai and shangha2. [robiza]
-
- 8257dma and z80dma devices now require device callback handlers
- instead of machine handlers. Updated affected drivers accordingly.
- [couriersud]
-
- Improved Dsp56k CPU interrupt handling. Polygonet Commanders now
- advances past its first dsp handshake. [Andrew Gardner]
-
- Added proper laserdisc support for MACH 3, Us vs. Them, and Cobra
- Commander (MACH 3 hardware). Old laserdisc hacks are now removed.
- The code now talks to the standard Pioneer PR-8210 interface. Also
- removed hacky "target list" from the MACH 3 ROMs; this information
- is now decoded on the fly from the right channel laserdisc audio.
- [Aaron Giles]
-
- Other Gottlieb cleanups: [Aaron Giles]
- - fixed rev 2 sound again
- - fleshed out memory maps and behaviors according to the schematics
- - hooked up coin counters.
- - moved sound inputs to audio/gottlieb and included them in
- all relevant drivers
- - ordered input ports and ROM definitions consistently
-
- Other laserdisc changes: [Aaron Giles]
- - changed PR-8210 interface to work consistently for both Gottlieb
- and Stern games
- - added audio callback mechanism to allow drivers to peek at the
- raw audio streams
-
- Set the initial 8253 timer output to 2 to indicate that it is
- undetermined. [Wilbert Pol]
-
- Removed obsolete makemeta tool. Replaced it with new ldverify
- tool which walks through either an AVI or CHD capture from a
- laserdisc and ensures that there are no anomalies lurking in
- the VBI data. [Aaron Giles]
-
- Added new option to chdman, where if you use -createav with
- a special filename (either 2:2 or 3:2) it will create a fake
- laserdisc files with the equivalent cadence. This can be used
- for testing until full captures are available. Most games used
- 2:2 apart from Dragon's Lair and Space Ace, which were 3:2.
- Note that even though these files are essentially blank, they
- are Huffman-compressed, meaning that the maximum compression
- ratio you will get is 8:1, so they still end up ~5GB. [Aaron Giles]
-
- Moved error strings from chdman.c to chd.c, where they can be
- fetched from any caller via the new chd_error_string()
- function. [Aaron Giles]
-
- Updated vbiparse to improve Manchester code decoding. It now
- assigns a confidence level per bit based on how solid the
- data is. Also added a new function vbi_parse_all which parses
- the white flag and all three lines of metadata from a
- laserdisc frame. It then compares line 17 and 18 against each
- other and selects the most likely candidate based on per-bit
- confidence and other factors. [Aaron Giles]
-
- Added frame number display to laserdsc.c. It is off by
- default, though most players can be configured to turn it on
- (not sure if any actually do). It can be manually toggled via
- the backslash key during playback. [Aaron Giles]
-
- Discrete sound core optimizations: [couriersud]
- * moved a couple of exp(x) from _step into _reset where appropriate
- * use tabulated function values for the transfer function in
- DSS_INVERTER_OSC
-
- Forced synchronization (stream_update()) before the YM2151 status is
- actually read. [Jarek Burczynski]
-
- Added Discrete Sound to Fantasy, Nibbler and Pioneer Balloon.
- [Derrick Renaud]
-
- Fixed I/O watchpoints. [Aaron Giles]
-
- Changes to the cheat.xml format: [Aaron Giles]
- - new tag <comment> (within <cheat>) is read and preserved
- when saved
- - removed variable attribute from <parameter>; it is now
- assumed to be 'param'
- - added default attribute for <parameter>
-
- Added new variable 'frame' accessible from cheat scripts. This
- can be used in the conditional to prevent execution on every
- frame, or for other effects (like displaying temporary messages).
- [Aaron Giles]
-
- Added new variable 'argindex' which is the index when processing
- an <argument> with a count attribute greater than 1. [Aaron Giles]
-
- Reinstated the cheat menu. It now displays all loaded cheats and
- allows for them to be activated. All known cheat behaviors should
- be working now. Cheats are toggled on/off with the left/right
- arrow keys. Oneshot cheats are activated by hitting enter. Pressing
- enter on other cheats resets them to their default values.
- [Aaron Giles]
-
- Continued the cleanup of inputs in drivers starting with C (the
- remaining ones), D and E. Improvements include conditional dips
- added to dynduke and diplocations for chinagat, chqflag, circus,
- citycon, cloak, contra and dynduke. [Fabio Priuli]
-
- Added tags to EVERY input port in drivers starting with F->Z.
- [Fabio Priuli]
-
- Removed PORT_START macro. Renamed old PORT_START_TAG to PORT_START.
- All input ports must have tags. [Aaron Giles]
-
- Added support for DEL as well as BS for backspacing in the game
- select menu. Also limited input to ASCII characters. [Aaron Giles]
-
- Fixed Rim Rockin' Basketball to use the HD6309 core. [Tim Lindner]
-
- Added diplocations to bigrun, scudhamm, cischeat & f1gpstar.
- Removed the current hacky handling of f1gpstar coinage dips to use
- conditional ports instead. In order to do this, the possible
- conditions were extended to support less than/greater than
- comparisons. [Fabio Priuli]
-
- Fixed bug that would break conditions on ports using the
- PORT_DIPUNKNOWN_DIPLOC macro. [Aaron Giles]
-
- Added diplocations to the following drivers: combatsc.c, copsnrob.c,
- cosmic.c, crgolf.c, crimfght.c, crospang.c (here I also added service
- dips to heuksun and bestri, which allowed me to verify locations),
- crshrace.c, dambustr.c, darkseal.c, dassault.c, dblewing.c,
- ddrible.c, deadang.c. Also added locations to the following games:
- ddragon & ddragon2 on ddragon.c and docastle, dorunrun & dowild in
- docastle.c. [Fabio Priuli]
-
- Verified CPU clocks for athena. [Corrado Tomaselli]
-
- Added module profiling to discrete sound core [couriersud]
- * added DISCRETE_PROFILING macro to discrete.h
- * Upon discrete_stop, the worst performing modules will be listed
-
- Verified and corrected CPS1 refresh rate. [Corrado Tomaselli]
-
- Changed sound cpu clock of Spinal Breakers to 5Mhz as verified on the
- pcb. [Corrado Tomaselli]
-
- Corrected MPU4 AY8910 output weightings. [James Wallace]
-
- Added word alternates for operators in expressions: [Aaron Giles]
- + plus
- - minus
- * times or mul
- / div
- % mod
- ! not
- ~ bnot
- && and
- & band
- || or
- | bor
- ^ bxor
- lt <
- le <=
- gt >
- ge >=
- eq ==
- ne !=
-
- Changed cheat escaping to automatically escape && & < and <=
- to and band lt and le. [Aaron Giles]
-
- Decrypted Da Ban Cheng (dbc set in igs_blit.c) [Pierpaolo Prazzoli]
-
- Removed bad dumps from ad2083. [Pierpaolo Prazzoli]
-
- Fixed bug in aviio.c which could cause an infinite loop if attempting
- to read sound beyond the end of the file. [Aaron Giles]
-
- Added expression validation callback to verify names for CPUs and
- memory regions. Extended error codes to report incorrect memory
- spaces, memory names, or memory sizes. Added verification callback
- to the debugger to validate CPU and memory region names, as well
- as verifying that a requested address space exists for a given
- CPU. [Aaron Giles]
-
- Restored previous behavior that allowed popmessage() messages to
- overlay menus and other UI. [Aaron Giles]
-
-
-
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Kyuukyoku no Othello [robiza, Fabio Priuli]
- S.O.S. [Alex, Max, Antro]
-
-
-
- New clones added
- ----------------
- Indianapolis 500 Deluxe [Kris Anks]
- Champion Poker (v200G) [Luca Elia]
- Megatouch III (9255-20-01 RON) [Brian Troha]
- New clone: Crystal Castles (joystick version) [Guru]
-
-
-
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Quiz Punch 2 [Luca Elia]
- Jingle Bell [Luca Elia]
-
-
-
- 0.126u3
- -------
-
-
- MAMETesters Bugs Fixed
- ----------------------
- - 02023: [Crash/Freeze] irobot: hang (Aaron Giles)
- - 02043: [Crash/Freeze] All games in cps2.c: All Parent Sets for CPS2
- Games Abort (Firewave)
- - 02046: [DIP/Input] cachat, tubeit: screen upsidedown (Fabio Priuli)
- - 00456: [Graphics] combascb: Missing Most Graphics (Fabio Priuli)
- - 02050: [DIP/Input] skyfox, exerizrb: Issue with credits input
- (Fabio Priuli)
- - 02045: [DIP/Input] wofhfh: Player 3 inputs aren't working (stephh)
-
-
-
- Source Changes
- --------------
- More documentation on the Kiki KaiKai MCU. [Guru, Brian Troha]
-
- A bit more cleanup in the gottlieb driver, still incomplete.
- [Aaron Giles]
-
- Verified Free Kick PROMs and improved documentation. [Brian Troha]
-
- Added the ability to pass an optional destructor to
- ui_menu_alloc_state(). [Nathan Woods]
-
- Updated to build with the latest DirectX SDK, which doesn't support
- Direct 3D 8 & Direct Input 7. By default, the makefile is set up to
- compile the old way, but you can set DIRECT3D=9 and DIRECTINPUT=8 in
- windows.mak or on the command-line to build with a more modern SDK.
- [smf, RansAckeR, uRebelScum]
-
- Irem m63 - adjusted AY frequencies to proper 1.5 MHz [Stefan Lindberg]
-
- DSP56156 CPU Core updates [Andrew Gardner]
- - Rewrote core logic, communications, and interfaces.
- - Added three parallel memory moves to the disassembler.
- - Initial interrupt logic in place.
-
- Plygonet.c updates [Andrew Gardner]
- - All communication hacks have been removed.
- - Memory maps have been temporarily reverted while new DSP56k cpu
- core catches up.
-
- Merged memory maps for beezer.c, bishi.c, and bladestl.c.
- [Andrew Gardner]
-
- AICA updates [Deunan Knute, ajax16384, R. Belmont]
- - Fixed ADPCM decoder to remove bad optimization and match YMZ280B.
- DC offset is fixed and output quality is higher
- - Improved handling of slot monitor and timers B and C
- - Simplified interpolation code
-
- SH2DRC: Add PC-relative load optimization and ability to disable if
- necessary [R. Belmont, based on an idea by Mariusz Wojcieszek]
-
- Changed the way memory regions are referenced. Instead of a single
- integer value, regions are now referred to by a region tag. The
- region tag must be unique among all regions defined for a given
- game. This change required updating all the ROM region definitions
- in the project to specify the tag instead of region number.
- [Aaron Giles]
-
- Updated the core memory_region_* functions to accept a tag instead
- of an integer. Added new memory_region_next() function to allow for
- iteration over all memory regions. [Aaron Giles]
-
- Changed the auto-binding behavior of CPU regions. Previously, the
- first CPU would auto-bind to REGION_CPU1 (that is, any ROM references
- would automatically assume that they lived in the corresponding
- region). Now, each CPU automatically binds to the region with the
- same tag as the CPU itself. This behavior required ensuring that
- all previous REGION_CPU* regions were changed to regions with the
- same tag as the CPU. [Aaron Giles]
-
- Introduced a new auto-binding mechanism for sound cores. This works
- similarly to the CPU binding. Each sound core that requires a memory
- region now auto-binds to the region with the same tag as the sound
- core. In almost all cases, this allowed for the removal of the
- explicit region item in the sound configuration, which in turn
- allowed for many sound configurations to removed altogether.
- [Aaron Giles]
-
- Updated the expression engine's memory reference behavior. A recent
- update expanded the scope of memory references to allow for referencing
- data in non-active CPU spaces, in memory regions, and in EEPROMs.
- However, this previous update required an index, which is no longer
- appropriate for regions and will become increasingly less appropriate
- for CPUs over time. Instead, a new syntax is supported, of the form:
- "[tag.][space]size@addr", where 'tag' is an optional tag for the CPU
- or memory region you wish to access, followed by a period as a
- separator; 'space' is the memory address space or memory class you
- wish to access (p/d/i for program/data/I/O spaces; o for opcode space;
- r for direct RAM; m for memory regions; e for EEPROMs); and 'size' is
- the usual b/w/d/q for byte/word/dword/qword. [Aaron Giles]
-
- Cleaned up ROM definition flags and removed some ugly hacks that had
- existed previously. Expanded to support up to 256 BIOSes. Updated
- ROM_COPY to support specifying a tag for the source region. Also
- updated the address map AM_REGION macro to support specifying a
- tag for the region. [Aaron Giles]
-
- Updated debugger windows to display the CPU and region tags where
- appropriate. [Aaron Giles]
-
- Updated -listxml to output region class and tag for each ROM entry.
- [Aaron Giles]
-
- Changes to lucky74.c driver: [Roberto Fresca]
- - Pre-defined CPU and SND clocks.
- - Switched the color system to RESNET calculations.
- - Completed the remaining DIP switches.
- - Added lamps support. Created a layout to show them.
- - Changes on the interrupt system (need to be verified on the PCB).
- - Renamed the graphics regions to more descriptive names.
- - Corrected the manufacturer's name.
- - Splitted the driver to driver + video.
- - Updated technical notes.
-
- Changed unmapped read for mspacman to see if it changes tunnel
- behavior. [David Haywood, as suggested by dwidel]
-
- SH2DRC: add SUBV, replace ADDV with C version as a precaution. (Fixes
- most of Mantis #2026, except the part which is a separate bug). Added
- new implementation which uses flags directly, keeping the C versions
- in reserve in case they are needed. [R. Belmont, Aaron Giles]
-
- Added more validation to the address map detokenization, in order to
- catch cases where multiple read/write handlers are assigned to a range.
- Fixed cases in the code that failed these checks. [Atari Ace]
-
- i8051 cpu core timer updates: [Wilbert Pol]
- - Added support for timer mode 0 (13 bit timer)
- - Cleaned up timer code a bit, fixing some off-by-one errors when
- timers overflow.
-
- Naomi updates [Samuele Zannoli]
- 1) refactors many global and static variables in video\dc.c into a
- structure to hold the tile accelerator state
- 2) textures should be better decoded with more pixel formats
- 3) adds placeholders for some register probably used by the dimm board
- 4) corrects a little error in a rom board register (very important,
- now at least the gdrom games try to start)
-
- Added region and regionbytes fields to the deviceconfig, which are
- auto-filled by the device manager before starting the device. This
- simplifies the auto-binding process for devices. Added new selector
- for device-specific ROM regions. Not yet wired up in the ROM loader.
- [Aaron Giles]
-
- Simplified SH2 DRC shift/rotate instruction implementations.
- [Aaron Giles]
-
- Fixed menu handling so it doesn't swallow the tab key. [Aaron Giles]
-
- Changed symbol table reference parameters to void * from UINT32.
- [Aaron Giles]
-
- Enable strict PC relative loads for ST-V games; at least Cotton
- Boomerang needs them. [R. Belmont]
-
- Added new option 'cheatpath' to specify one or more paths for cheat
- files. Removed old option 'cheat_file'. [Aaron Giles]
-
- Updated xmlfile.c to specify the line number for each node, for more
- accurate error reporting. [Aaron Giles]
-
- Removed old cheat.c/.h and replaced them with code that will read and
- write the new XML-based cheat format using the new cheatpath option
- (cheats still need to be enabled in order to load at all). Note that
- the cheats are not implemented yet, but they are fully parsed. To test
- saving, whenever a cheat file is successfully loaded, it is immediately
- written back out as 'output.xml' to the cheat directory for validation.
- [Aaron Giles]
-
- Minor cleanups: [Oliver Stoenberg]
- - removed of unprintable chars (newlines) in SH-2 disassembler
- - removed a few unnecessary checks after malloc_ort_die() calls
- - changed two romload.c warnings to use GAMENOUN instead
- - added "deprecat.h" in a few src/mame/drivers files
- - cleaned up the mame.mak by adding all missing defines and grouping
- them based on cpu.mak
- - renamed video_exit() to winvideo_exit() for consistency in function
- names
-
- Changed commented-out functions to #ifdefs. [Atari Ace]
-
-
-
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Galaxi [Luca Elia]
-
-
-
- New clones added
- ----------------
- Pool 10 (italian, set 3) [Roberto Fresca]
- Killer Instinct 2 (v1.3k, upgrade kit) [Brian Troha] (NOT WORKING)
-
-
-
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Bust a Move 2 (JAPANESE ROM ver. 1999/07/17 10:00:00) [R. Belmont]
-
-
-
- 0.126u2
- -------
-
-
- MAMETesters Bugs Fixed
- ----------------------
- - 01448: [DIP/Input] twotiger: If you have your controller centered,
- it is in fact tilted slightly to the right. (Aaron Giles)
- - 00595: [DIP/Input] playch10.c games: Button 1 and 2 are reversed
- with respect to all other standard mapping. (Fabio Priuli)
- - 02007: [Misc.] avengrgs: SH2 Recompiler Bug: Avenrgs crash
- (R. Belmont)
- - 01892: [Sound] calspeed: Refreshspeed causes horrible screetching
- in some games [Calspeed used for example]. (Aaron Giles)
- - 01472: [DIP/Input] flower: Starting a game doesn't always register.
- (David Haywood)
- - 02029: [DIP/Input] aurail and clones: Coinage Dip Switches ignored
- (Fabio Priuli)
- - 01902: [Core] galpani3: crash at start (Fabio Priuli)
- - 01718: [DIP/Input] bishi: Coin 1 and Service 1 mapped twice.
- (Fabio Priuli)
- - 01572: [DIP/Input] hypreact: Kan, Pon, Chi, Reach, Ron are mapped
- twice. (Fabio Priuli)
- - 01568: [DIP/Input] gstrik2: Service mode is mapped twice.
- (Fabio Priuli)
- - 02019: [Core] vfkids: Logging for the SH-2 has been left on.
- (R. Belmont)
- - 01113: [Speed] btlkroad: [possible] This game runs like slow-motion
- during gameplay, with 60/60 on fps. (Nicola Salmoria)
- - 00479: [DIP/Input] livegal: P1 Start start a P2 game (and some
- inputs are misread in Test Mode) (Fabio Priuli)
-
-
-
- Source Changes
- --------------
- Robustified key behavior when the debugger is visible. Should now
- properly ignore the "break into debugger" keypress and not allow
- related characters to filter through. Removed some hacks related to
- making that work in the past. [Aaron Giles]
-
- Changed osd_wait_for_debugger() to take a machine parameter and a
- "firsttime" parameter, which is set to 1 the first time the function
- is called after a break. The Windows debugger uses this to ensure
- that the debugger has focus when you break into it. [Aaron Giles]
-
- Changed short names for STV BIOS back to single words. [Brian Troha]
-
- Added information on how to toggle the built-in speedup in Ms Pacman
- or the fast shot in Galaga in 20pacgal. [Brian Troha]
-
- Removed MDRV_SOUND_ADD. Renamed MDRV_SOUND_ADD_TAG to MDRV_SOUND_ADD.
- All sound chips must now include a tag. Changed all existing drivers
- to define a unique tag for each sound chip. [Aaron Giles]
-
- Fixed incorrect i960 behavior when generating interrupts. [ElSemi]
-
- Changed -listxml to now output the tag names for CPUs and sound chips.
- [Aaron Giles]
-
- Added validity checks to ensure no duplicate sound or CPU tags.
- Fixed several duplicates. [Aaron Giles]
-
- Changed MDRV_CPU_ADD to require a tag. Removed MDRV_CPU_ADD_TAG.
- Tagged all CPUs. [Aaron Giles]
-
- TGP / Model 2 fixes [ElSemi]
- - TGP now correctly uses table roms (model1/2 updated accordingly)
- - removed FIFO hack on srallyc (game now runs)
- - added analog ports reading for model 2A/B/C
- - fixed some loading instructions in the TGP. that fixes srallyc
- automatic transmission bug
-
- Merged CPU0 and 1 memory maps in flower, improved interrupt generation
- [David Haywood]
-
- Dsp56156 Disassembler rewrite. [Andrew Gardner]
- - Rearranged decoding behavior.
- - Updated code style to MAME standards.
- - Tested each single-word opcode with custom ROMs.
-
- Laserdiscs are now devices. Updated all drivers accordingly.
- [Aaron Giles]
-
- Merged memory maps in battlnts, bbusters, bigevglf, bigstrkb, and
- bionicc. [Aaron Giles]
-
- Added new functions attotime_to_ticks() and ticks_to_attotime() to
- convert between attotimes and a clock tick at an integral frequency.
- [Aaron Giles]
-
- Changed the 6532 RIOT device into a proper device. Rewrote the
- logic to be simpler and leverage the new attotime functions. Changed
- the I/O port setters to specify a mask, and changed the I/O port
- callbacks to pass in the previous value. Updated tourtabl and
- gameplan drivers to use the new device interface. [Aaron Giles]
-
- Converted audio/starwars.c, audio/exidy.c, and audio/gottlieb.c to
- use the new RIOT implementation instead of rolling their own.
- [Aaron Giles]
-
- Began gottlieb.c cleanup. Converted palette calculations to resistor
- weights. Corrected video timing. Reduced the number of separate
- machine drivers. Fixed incorrect spriteram sizes. Populated full
- memory maps for the main CPU and the rev 1 sound board. More to
- come. [Aaron Giles]
-
- Fixed 8257 DMA terminal count stop for autoload mode and added
- callback function existance check. [Miodrag Milanovic]
-
- Completed removal of all explicit calls to input_port_read_indexed().
- [Fabio Priuli]
-
- Converted tinklpit keycus implementation from a table to a LFSR.
- [Olivier Galibert]
-
- Removed unnecessary ROM shuffling code in namconb2. [Olivier Galibert]
-
- Made the initialization of various Konami PPC drivers consistent
- from run to run, hopefully fixing most multisession issues. Also moved
- some allocations from static to dynamic storage. [Atari Ace]
-
- Made input_port_read_indexed() private to machine/generic.c.
- Eventually it will probably disappear altogether. Fixed the two
- remaining instances. [Aaron Giles]
-
- Converted a number of drivers from A-C to using tagged input ports,
- and AM_PORT_READ in the address maps. [Fabio Priuli]
-
- Added DIP locations to a large number of drivers: bwidow.c, bzone.c,
- bestleag, blackt96, bogeyman, bombjack, boogwing, bottom9, brkthru,
- darwin, buggychl, squaitsa, btime, bnj, lnc, zoar, disco, cabal,
- canyon, cbuster, cclimber, swimmer and guzzler. [Fabio Priuli]
-
- Made DIP switch renderings consistent regardless of UI aspect.
- [Aaron Giles]
-
- Moved more items out of .data by either applying const, removing the
- non-zero initializer (if its overwritten by init/reset) or by adding
- appropriate initialization code. [Atari Ace]
-
- Removed conditional logging code in favor of allowing the compiler to
- optimize it out. This prevents bitrot of #ifdef'ed code. [Atari Ace]
-
-
-
- New games added or promoted from NOT_WORKING status
- ---------------------------------------------------
- Shinobi III (Mega Play) [Tomasz Slanina, Kowal]
- Player's Edge Plus (X002069P) Double Double Bonus Poker [Hammer300]
-
-
-
- New clones added
- ----------------
- Major Title (World) [Tirino73 / MAME Italia]
- Winding Heat (EAA, Euro v1.11) [Highwayman]
- Demon's World / Horror Story (set 5) [Corrado Tomaselli]
-
-
-
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Rail Chase 2 [AndyGeezer]
-
-
-
- 0.126u1
- -------
-
- NOTE: The cheat engine is disabled as of this version. It is
- currently undergoing a desperately-needed complete redesign and
- rewrite from scratch. By the time 0.127 is ready, we should have
- support for the vast majority of existing cheats working once
- again.
-
-
- MAMETesters Bugs Fixed
- ----------------------
- - 00368: [Graphics] aliens: There are a few graphics glitches.
- (Nicola Salmoria)
- - 00871: [Graphics] pow: At 3/4 of the 1st level, there is a large
- pillar, which pops up too late. (Nicola Salmoria)
- - 02006: [DIP/Input] rtriv: All four buttons for player 1 are mapped
- twice (Fabio Priuli)
- - 02009: [Graphics] frogger and clones: background doesn't rotate in
- cocktail mode (couriersud)
- - 01547: [Sound] cabalbl: Cabal (bootleg) soundfx wrong
- (Nicola Salmoria)
- - 00244: [Graphics] aliens: In two player mode, there are some
- problems with the player sprites. (Nicola Salmoria)
- - 01910: [DIP/Input] changela: Gear Shift defaults to Reverse
- (RansAckeR)
- - 00900: [Color/Palette] kaiserkn, kaiserkj, gblchmp, dankuga: When
- thrown by Azteca's medium punch throw the palette of the
- thrown character gets all messed up. (Nicola Salmoria)
- - 00895: [Color/Palette] arabianm and clones: During level 6, there
- is a rain effect, but the water is coloured green.
- (Nicola Salmoria)
- - 01917: [Color/Palette] gunlock, rayforce, rayfocj: The color of
- Battleships is wrong in the 1st stage. (Nicola Salmoria)
- - 01058: [Documentation] exctsccb: Exciting soccer bootleg should be
- placed in champbas.c. (Nicola Salmoria)
- - 00079: [Graphics] faceoff: When you go for a penalty shot the
- screen is upside down. (Nicola Salmoria)
- - 01887: [DIP/Input] pushman, pushmana, pushmans: Flip screen DIP
- switch doesn't work. (Nicola Salmoria)
- - 01891: [DIP/Input] matchit, shisen, sichuan2, sichuana: Flip screen
- DIP switch doesn't work. (Nicola Salmoria)
- - 01574: [DIP/Input] dankuga, gblcmhp, kaiserkj, kaiserkn: Player 1
- and Player 2 Button 4 mapped twice. (Nicola Salmoria)
- - 01925: [Color/Palette] gunlock, rayforce, rayforcj: The explosive
- color of the demo is different. (Nicola Salmoria)
- - 01973: [Core] champbbj: Game resets itself in the middle of test
- process (Nicola Salmoria)
-
-
-
- Source Changes
- --------------
- makemeta changes: [Aaron Giles]
- * Split out Manchester code parsing into a separate utility module.
- * Rewrote Manchester code parsing to be clock based.
- * Updated makemeta to call the new functions.
- * Changed makemeta to parse a different format for metadata.
- * Fixed Huffyuv decompression in aviio.
- * Added more robust logic to parse out the white flag.
-
- Newest Japanese Naomi BIOS added [batman2509, starke/peap]
-
- pit8253 updates: [Wilbert Pol]
- - Changed the implementation to use timers internally.
- - Removed the frequency change callbacks.
-
- slapfght driver update: [stephh]
- * Renamed sets :
- - tigerh2 -> tigerhb1 ("Japan set 2" -> "bootleg set 1")
- - tigerhb1 -> tigerhb3 ("bootleg set 1" -> "bootleg set 3")
- - gtstarba -> gtstarb1 ("bootleg set 2" -> "bootleg set 1")
- - getstarb -> gtstarb2 ("bootleg set 1 -> "bootleg set 2")
- * "Performan" :
- - cleaned/fixed Dip Switches and added port locations
- * "Tiger Heli" :
- - added MCU simulation for 'tigerhb1' (in fact, I only had to
- return the correct value for the hardware test as there
- doesn't seem to be any other communication - I'm still not
- convinced that this bootleg had a MCU)
- - cleaned/fixed Dip Switches and added port locations
- - added notes with the differences between the different sets
- * "Get Star" / "Guardian" :
- - added MCU simulation for 'getstar' and 'getstarj' heavily based
- on 'gtstarb1' bootleg
- - cleaned/fixed Dip Switches and added port locations
- - added notes with the differences between the different sets
- (and especially detailed the numerous ingame bugs in
- 'gtstarb2')
-
- Added new module uiinput.c which manages input for the user interface.
- The OSD is responsible for pushing mouse events and character events
- to this interface in order to support mouse movement and text-based
- input (currently only used for the select game menu). Added support
- for navigating through the menus using the mouse.
- [Nathan Woods, Aaron Giles]
-
- Redesigned the UI menus so that they can maintain a richer state. Now
- the menus can be generated once and reused, rather than requiring
- them to be regenerated on each frame. All menus also share a comment
- eventing system and navigation through them is managed centrally.
- Rewrote all the menus to use the new system, apart from the cheat
- menus, which are now disabled. Reorganized the video menu to make it
- easier to understand. [Aaron Giles]
-
- Converted UI startup screens to use astrings. [Aaron Giles]
-
- Fixed edge case in the DRC front-end that would incorrectly tag the
- end of a sequence as "return to start" even if the last instruction
- did not abet the starting instruction. [Aaron Giles]
-
- Replaced the crazy number of get/set functions for render containers
- with a single get/set of a user settings struct. [Aaron Giles]
-
- merged exctsccr.c into champbas.c. [Nicola Salmoria]
-
- UDRC-based SH-2 dynamic recompiler: [R. Belmont]
- - All games on all drivers should work as before except "colmns97"
- and "stress" which crash due to sound system trouble.
- - All idle skips are still included. They are quite a bit less
- effective than they were on the interpreter, but they still give a
- boost.
- - Fast RAM bypass is not included yet so this does not represent
- final performance. That said, it's consistently faster than the
- interpreter even now. Example: sfiii3 on 0.126 gets 609% on the
- interpreter and 961% on the DRC.
-
- Added ST-V BIOS info based on text at 0x800 (byte swapped).
- Reorganized the BIOS list & description. Added the USA bios to
- smleague and it's a USA only cart. [Brian Troha]
-
- Added save state suport to Konami CPU & Aliens. [Nicola Salmoria]
-
- Moved kodb to fcrash.c (which will probably end up being the home of
- the cps1 bootlegs). [David Haywood]
-
- SH-4 update [Samuele Zannoli]
- - Fixed TRAPA and some versions of FMOV
- - Improved disassembly for MOV.W, MOVA, MOV.L, FIPR, and FSCA.
-
- Fixed memory leak in romcmp. [Nicola Salmoria]
-
- Merged memory maps in the cabal driver. [Nicola Salmoria]
-
- i960: respect the rounding mode for CVTRI [ElSemi]
-
- Corrected g13knd wave ROM 0 offset. [Philip Bennett]
-
- Fixed cocktail sprite position in galaxian.c. Fixes that the frog
- disappears for player 2 if moved backwards. [couriersud]
-
- Changed direct access EEPROM interface to return the "bus width" of
- the EEPROM data, and the size is in terms of units, not bytes.
- Updated all drivers accordingly. [Aaron Giles]
-
- Changed the ROM loading code to actually alter the region flags based
- on the CPU endianness and bus width when creating the region, rather
- than fixing them up on the fly. This means that callers to
- memory_region_flags() will get the correct results. [Aaron Giles]
-
- Changed the expression engine to use two callbacks for read/write
- rather than relying on externally defined functions. [Aaron Giles]
-
- Expanded memory access support in the expression engine. Memory
- accesses can now be specified as [space][num]<size>@<address>.
- 'space' can be one of the following:
-
- p = program address space of CPU #num (default)
- d = data address space of CPU #num
- i = I/O address space of CPU #num
- o = opcode address space of CPU #num (R/W access to decrypted opcodes)
- r = direct RAM space of CPU #num (always allows writes, even for ROM)
- e = EEPROM index #num
- c = direct REGION_CPU#num access
- u = direct REGION_USER#num access
- g = direct REGION_GFX#num access
- s = direct REGION_SOUND#num access
-
- The 'num' field is optional for p/d/i/o/r, where is defaults to the
- current CPU, and for e, where it defaults to EEPROM #0. 'num' is
- required for all region-related prefixes. Some examples:
-
- w@curpc = word at 'curpc' in the active CPU's program address space
- dd@0 = dword at 0x0 in the active CPU's data address space
- r2b@100 = byte at 0x100 from a RAM region in CPU #2's program space
- ew@7f = word from EEPROM address 0x7f
- u2q@40 = qword from REGION_USER2, offset 0x40
-
- The 'size' field is always required, and can be b/w/d/q for byte, word,
- dword, and qword accesses. [Aaron Giles]
-
- Added World Rally support to tiny.mak/.c. [Macareno]
-
- changela input improvements: [RansAckeR]
- - DIP switch fixes
- - Added DIP locations.
-
- Minor srmp5 update: [Sonikos]
- - Removed hack in drive machine R3000
- - Adjusted R3000 frequency to 25 Mhz according to speglsht
- (the hardware is the same)
- - Adjusted visible area (but i'm not sure it's correct)
- - Fix one rom loading
-
- Changed partial refresh policy in snk68.c and updated comments.
- [Nicola Salmoria]
-
- More conversion to input_port_read(): [Fabio Priuli]
- * converted to use tagged inputs and handlers all drivers starting
- with S & T
- * simplified input reads in system24 (removing a redundant handler)
- * cleaned up a bit inputs in system 16 & 18 bootlegs (among the
- other things, now coinage and P2 inputs in fpointbl & fpointbj
- work again)
- * removed a lot of redundant #define from taito drivers, replacing
- them with PORT_INCLUDEs and definitions from taitoipt.h
-
-
-
- New clones added
- ----------------
- World Class Bowling v1.6N [Brian Troha]
- Tiger Heli (bootleg set 1) [stephh]
- Guardian (US) [stephh]
- Get Star (Japan) [stephh]
- Virtua Fighter 2 (Revision A) [Peabo / ElSemi]
-
-
-
- New games marked as GAME_NOT_WORKING
- ------------------------------------
- Daytona USA Deluxe '93 [Peabo / ElSemi]
-